Thursday, July 14, 2011

Storm of Magic

Well, Storm of Magic, Warhammer's first ever expansion has finally been released. I am going to do a quick overview for those of you who don't really know what I am talking about. Storm of Magic, as I had said before, is Warhammers first expansion. As the name implies Storm of Magic revolves around, magic. Wizards are just about the best piece that you can have in a game of Storm of Magic. They can summon monsters, make pacts with demons and other mages, and can cast the very powerful cataclysm spells. Really, if left to its own devises, a wizard can summon up enough energy to wipe out a whole army. Another very important aspect of Storm of Magic are the arcane fulcrums. These are objectives that also hold a larger in game purpose. A wizard must capture them to win the game and they also offer some protection as well as increase the wizards magical abilities.

In a way, I am not a big  fan of Storm of Magic. I like to play more balanced games where one piece can not turn the entire tide of battle just by casting one spell. Also in my case, all my armies have no wizards or any big monsters so I have to buy more pieces just to enjoy one game. Over all though, Storm of Magic looks really fun, but just don't count on playing a balanced game.

No comments:

Post a Comment